: Henry Khiat
: Designing Learning on Purpose The C3P2E Framework for Online& Blended Courses
: Publishdrive
: 9789819453481
: 1
: CHF 11.40
:
: Pädagogik
: English
: 193
: DRM
: PC/MAC/eReader/Tablet
: ePUB

Online learning doesn't fail because of technology. It fails when design is accidental.
Designing Learning on Purpose presents C3P2E, a practical framework for online and blended course design that brings together six core components:
- Content - clarifying what learners will actually know, understand, and be able to do, and building AURA-quality content (Accurate, Up-to-date, Robust, Applied).
- Communication - turning content into experience through CAUSE-designed activities (Clear, Active, User-friendly, Scaffolded, Engaging) and a balanced CAPS mix (Collaborations, Applications, Presentations, Self-Directed Learning).
- Evaluation - using LIE (Learning, Instruction, Environment) and 'assessment of/for/as learning' to check whether learning is really happening-and why.
- Community - designing student-initiated and instructor-led learning communities, inside and beyond the LMS, to build social presence and persistence.
- Personalisation - using six types of learning data (content, activity, assessment, benchmarking, flagging, affective) to support differentiated paths and self-regulated learning.
- Promotion - treating value propositions, target segments, pathways, and partnerships as design decisions so courses are discoverable, relevant, and sustainable.
Grounded in constructive alignment, the Community of Inquiry, and adult learning theory, C3P2E is theory-informed but template-ready. Each chapter connects research to concrete design moves, examples, and checklists you can use immediately in your context.
This book is for instructional designers, lecturers, trainers, L&D and HRD professionals, and heads of academies who design or oversee online and blended learning-especially in professional, industry, and accredited programmes. If you want a shared language and a workable system for course quality, C3P2E will help you design learning on purpose, not by accident.

1.5 Roadmap of the Book

 

In the chapters that follow, we will walk through each of those components in turn, starting with Content, where we tackle the deceptively simple question:“What exactly should this course be about, and how will we know if the content is good enough?”

 

1.5.1 Content – Designing the Engine, Not Just the Shell

 

The first core component is Content. InChapter 2, I treat content design as a disciplined process rather than a brain dump of “everything I know”. We will look at:

 

  • how to turn course aims into precise CLOs and MLOs using Bloom’s Taxonomy,
  • how to check that explanations, examples, and cases genuinely support those objectives, and
  • how to apply the AURA test—Accurate, Up-to-date, Robust, Applied—to every key piece of content.

 

This reflects the constructive-alignment principle: if the engine (content + objectives) is poorly specified, no amount of pretty LMS design can rescue the course. We will connect this to research on cognitive load and worked examples, which shows that learners benefit when content is carefully structured, when complexity is introduced gradually, and when examples bridge theory and practice rather than remaining abstract.

 

You can readChapter 2 as a practical guide to answering one question: “Is the content of this course good enough to deliver on the outcomes I’m promising?”

 

1.5.2 Communication – Turning Content into Experience

 

Good content delivered badly is still bad learning. InChapter 3, Communication focuses on how learning is experienced: instructions, activities, navigation, and the way you show up as the instructor. We will use:

 

  • theCAUSE checklist (Clear, Active, User-friendly, Scaffolded, Engaging) to design each learning activity, and
  • theCAPS categories (Collaborations, Applications, Presentations, Self-Directed Learning) to ensure a healthy mix of activity types.

 

This component is strongly informed by:

 

  • Community of Inquiry’s teaching presence, which emphasises design, facilitation, and direct instruction, and
  • research on active learning and feedback, which consistently shows higher achievement and lower failure rates when learners are prompted to think, respond, and apply, rather than just receive information.

 

Chapter 3 will help you audit and improve the flow of your modules, the clarity of your tasks, and the way you build both instructional presence and social presence through everyday communication choices.

 

1.5.3 Evaluation – Building a Feedback-Rich Ecosystem

 

In many courses, assessment is an afterthought—something bolted on at the end to generate grades or certificates. The research, however, is clear: well-designed assessment and feedback are among the most powerful influences on learning, especially when they are frequent, specific, and used to adjust teaching and learning rather than just to rank students.

 

Chapter 4 introduces the Evaluation component, using the LIE model:

 

  • Learning – Are learners achieving the intended outcomes?
  • Instruction – Is my course design and teaching actually effective?
  • Environment – Is the LMS, resource structure, and wider ecosystem helping or hindering learning?

 

We then cross this with three purposes of assessment:

 

  • Assessment of learning (summative judgements),
  • Assessment for learning (formative guidance), and
  • Assessment as learning (reflection and self-regulation).

 

This chapter is where we translate research on formative assessment, feedback, and SRL into practical tools—rubrics, reflection prompts, analytics dashboards, and post-run reviews—that turn your course into a living system that learns about itself.

 

1.5.4 Community – Making Online Learning Less Lonely

 

By now, it is almost cliché to say “learning is social”, but online courses still