This book covers innovative research topics on Metaverse, Digital Twins and Disease Screening and Precision medicines which represents the convergence of three significant technological trends, each with the potential to impact healthcare on its own. However, when combined, they could establish entirely novel avenues for delivering care, offering the potential to reduce costs significantly and greatly enhance patient outcomes. These trends include telepresence/telemedicine, the digital twin (DT), and blockchain. Telepresence refers to people's capacity to virtually be together despite physical distance. This can be achieved through virtual reality (VR, immersing the user entirely), augmented reality (AR, overlaying artificial images onto a real image), or other methods. Aside from VR and AR, distinguish two other metaverse types: lifelogging (capturing, storing, and sharing everyday experiences and information about objects and people) and the mirror world (reflecting the real world but integrating and providing external environment information). In the healthcare context, telepresence is predominantly utilized in telemedicine, which involves delivering medical services remotely.
ORCID:https://orcid.org/0009-0006-4779-2553
ORCID:https://orcid.org/0000-0003-2874-6149
It is during the time of industrial revolutions that virtual reality becomes increasingly popular, particularly as industries tap into the vast possibilities this technology offers. Several applications have been witnessed so far, among them instances where virtual reality has had a decisive impact in medicine and pharmaceuticals. Within the pharmaceutical industry, virtual reality emerges both as a substitution and a supplementation of conventional pharmacotherapy. While still in its infancy in drug design, the conception of virtual reality within this sphere seems to have already made its mark. In fact, the application where virtual reality has clearly proved its worth appears to be in the education of pharmacists, where it has provided a more engaging and interactive learning experience that goes beyond comprehension and includes practical applications as well. Advanced technologies have also been observed to provide progressive momentum toward cheaper, portable, and flexible virtual reality systems, thereby improving access for both inpatients and outpatients. These advancements, it is also possible that interventions could complete therapy in a more efficient and entertaining manner. Although challenges remain, the world s