: Thomai Alexiou, Athanasios Karasimos
: Board Games in the CLIL Classroom New Trends in Content and Language Integrated Learning
: De Gruyter Mouton
: 9783110997255
: Trends in Applied Linguistics [TAL]ISSN
: 1
: CHF 128.70
:
: Englische Sprachwissenschaft / Literaturwissenschaft
: English
: 275
: Wasserzeichen
: PC/MAC/eReader/Tablet
: ePUB

The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled 'Content and Language Integrated Learning' or CLIL.

Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is 'game-based learning and teaching theory', or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.



Thomai Alexiou andAthanasios Karasimos, Aristotle University of Thessaloniki, Greece.