: Claude Draude
: Computing Bodies Gender Codes and Anthropomorphic Design at the Human-Computer Interface
: Springer VS
: 9783658186609
: 1
: CHF 57.00
:
: Medien, Kommunikation
: English
: 217
: Wasserzeichen/DRM
: PC/MAC/eReader/Tablet
: PDF

Claude Draude analyzes embodied software agents - interface solutions that are designed to talk back and give emotional feedback - from a gender and media studies perspective. She addresses technological and sociocultural concepts in their interplay of shifting the boundary between what is considered as human and what as machine. The author discusses the technological realization of specific personality models that define the design of embodied software agents - emotion and gaze models, in particular. Finally, she explores these models in their broader cultural context by relating them to the prominent topic of the Turing test and the notion of the Uncanny Valley.



Prof. Dr. Claude Draude is head of the department for Gender/Diversity in Informatics Systems (GeDIS) at the Faculty of Electrical Engineering/Computing at the University of Kassel, Germany.

Contents6
Figures8
Introduction9
A Personal Assistant9
Notes on Research Material and Approach14
1.The Interface22
1.1. Reconsidering the Interface22
1.2. Human-Computer Interface: Bridging the Gap – Establishing the Gap28
1.3. The Embodied Agent Interface37
1.3.1. Interface Metaphors37
1.3.2. New Functionality, New Look: The Embodied Agent Interface40
1.3.3. The Spark of Life45
2.Reflections52
2.1. Mirrors and Windows: Amplifying the Imaginary52
2.1.1. The Changing Role of the Screen52
2.1.2. Entering a Mathematical Wonderland55
2.2.55
2.2.55
7355
2.2.1. The Interface as a Place of Sign/Signal Mediating75
2.2.2. Principles of New Media Objects82
2.3. Between Science and Fiction87
2.3.1. Boundary Objects87
2.3.2. Narrations93
3.Realizing the Agent Interface102
3.1. The Return of the Body102
3.1.1. Addressing the Body102
3.1.2. Bodies in Action111
3.1.3. Agency: Embodiment and the Ability to Act118
3.1.4. The Gender Generator125
3.2. “Once more with feeling”: The Role of Emotions131
3.2.1. The Computer as Affective Device131
3.2.2. “The Agent that Walked Out of the Display…”139
3.2.3. The OCC Model of Emotion145
3.2.4. Alternative Approaches to Emotion150
3.3.150
3.3.150
159150
3.3.1. Beyond the Screen159
3.3.2. Gaze Behavior in Embodied Conversational Agents166
3.3.3. The Object Stares Back? Summing Up Thoughts on Gaze173
4. Passing as Human180
4.1. Uncanny Doppelgängers180
4.1.1. The Uncanny Valley180
4.1.2. Doubles184
4.2. Counting as Machine – Counting as Human: Rereading the Turing Test187
4.2.1. The Gender Imitation Game187
4.2.2. Ambiguous Positions at Peril: The Case of Olimpia and the Virtual Human191
Appendix200
Bibliography202