: Joseph Frantiska, Jr.
: Creating Reusable Learning Objects
: Springer-Verlag
: 9783319328898
: 1
: CHF 47.70
:
: Schulpädagogik, Didaktik, Methodik
: English
: 70
: Wasserzeichen/DRM
: PC/MAC/eReader/Tablet
: PDF
This brief examines and explores the reuse of learning objects to enhance students' learning experiences. The author details the difficulties of reusing learning objects, or the Reusability Paradox, and how to create more flexible learning objects. The brief also proposes a methodology to minimize limitations and therefore maximize a learning object's utility across a number of fields.

Joseph J. Frantiska Jr. is a contributing faculty member at Walden University. He has undergraduate degrees in mathematics, business, software engineering and artificial intelligence along with graduate degrees in computer science and business administration. He possesses a doctorate in education from the University of Massachusetts at Amherst. Prior to entering the field of instructional technology, he spent over 25 years in industry as a systems and software engineer with experience in all aspects of the software and system development lifecycles generating more than 20 technical publications. He has taught at the college level for over twenty five years in both educational technology and computer science in both online and face-to-face environments. 
Dedication6
Preface8
Contents10
List of Figures12
Chapter 1: Background and Significance14
Chapter 2: The Reusability Paradox16
Chapter 3: Learning Object Design Standards18
Cohesion18
Coupling19
Compound Objects19
Chapter 4: A Plethora of Definitions21
Chapter 5: Types of Learning Objects23
LODA Object Types24
Tutorial Objects24
Information Objects25
Practice Objects26
Chapter 6: Technical Standards and Specifications28
Chapter 7: Interchangeability29
Access29
Metadata30
Development Processes30
Re-use31
Chapter 8: Evaluation and Selection33
A Structured Evaluation Process33
Identify Learning Outcomes33
Evaluate the Accuracy of the Learning Object34
Evaluate the Content s Usability34
Estimate Cognitive Level34
Establish the Location35
Chapter 9: The Gestation of Learning Objects36
Analysis36
Use and Re-use37
Interchangeability37
Chapter 10: A Structured Approach39
Step 1 Deconstructing the Domain to the Atomic Level42
Step 2 Understanding the Domain to Understand the Reuse of the Learning Objects42
Step 3 Combining the Atomic Portions to Optimize the Reuse of the Learning Objects42
Chapter 11: An Illustrative Example44
Chapter 12: The Object Oriented Programming Perspective52
Step 1 Deconstructing the Domain to the Atomic Level56
Step 2 Understanding the Domain to Understand the Reuse of the Learning Objects56
Step 3 Combining the Atomic Portions to Optimize the Reuse of the Learning Objects57
Chapter 13: Summary/Conclusion66
References67
Index69