: Akio Matsumoto, Ferenc Szidarovszky
: Game Theory and Its Applications
: Springer-Verlag
: 9784431547860
: 1
: CHF 94.90
:
: Wahrscheinlichkeitstheorie, Stochastik, Mathematische Statistik
: English
: 265
: Wasserzeichen/DRM
: PC/MAC/eReader/Tablet
: PDF

This book integrates the fundamentals, methodology, and major application fields of noncooperative and cooperative games including conflict resolution. The topics addressed in the book are discrete and continuous games including games represented by finite trees; matrix and bimatrix games as well as oligopolies; cooperative solution concepts; games under uncertainty; dynamic games and conflict resolution. The methodology is illustrated by carefully chosen examples, applications and case studies which are selected from economics, social sciences, engineering, the military and homeland security. This book is highly recommended to readers who are interested in the in-depth and up-to-date integration of the theory and ever-expanding application areas of game theory.

Preface5
Contents7
List of Figures10
List of Tables12
1 Introduction14
Part I Noncooperative Games17
2 Discrete Static Games18
2.1 Examples of Two-Person Finite Games18
2.2 General Description of Two-Person Finite Games25
2.3 N-person Finite Games30
3 Continuous Static Games31
3.1 Examples of Two-Person Continuous Games32
3.2 Examples of N-Person Continuous Games51
4 Relation to Other Mathematical Problems58
4.1 Nonlinear Optimization58
4.2 Fixed Point Problems59
5 Existence of Equilibria62
5.1 General Existence Conditions62
5.2 Bimatrix and Matrix Games66
5.3 Mixed Extensions of N-person Finite Games70
5.4 Multiproduct Oligopolies71
6 Computation of Equilibria74
6.1 Application of the Kuhn--Tucker Conditions74
6.2 Reduction to an Optimization Problem77
6.3 Solution of Bimatrix Games79
6.4 Solution of Matrix Games83
6.5 Solution of Oligopolies86
7 Special Matrix Games89
7.1 Matrix with Identical Elements89
7.2 The Case of Diagonal Matrix89
7.3 Symmetric Matrix Games91
7.4 Relation Between Matrix Games and Linear Programming92
7.5 Method of Fictitious Play97
7.6 Method of von Neumann100
8 Uniqueness of Equilibria105
9 Repeated and Dynamic Games112
9.1 Leader-Follower Games112
9.2 Dynamic Games with Simultaneous Moves117
9.3 Dynamic Games with Sequential Moves122
9.4 Extensive Forms of Dynamic Games130
9.5 Subgames and Subgame-Perfect Nash Equilibria132
10 Games Under Uncertainty134
10.1 Static Bayesian Games138
10.2 Dynamic Bayesian Games141
Part II Cooperative Games147
11 Solutions Based on Characteristic Functions148
11.1 The Core155
11.2 Stable Sets160
11.3 The Nucleolus161
11.4 The Shapley Values165
11.5 The Kernel and the Bargaining Set169
12 Conflict Resolution174
12.1 The Nash Bargaining Solution176
12.2 Alternative Solution Concepts180
12.3 N-person Conflicts187
13 Multiobjective Optimization189
13.1 Lexicographic Method192
13.2 The ?-constraint Method194
13.3 The Weighting Method195
13.4 Distance-Based Methods198
13.5 Direction-Based Methods200
14 Social Choice203
14.1 Methods with Symmetric Players203
14.2 Methods with Powers of Players207
15 Case Studies and Applications212
15.1 A Salesman's Dilemma212
15.2 Oligopoly in Water Management216
15.3 A Forestry Management Problem217
15.4 International Fishing219
15.5 A Water Distribution Problem222
15.6 Control in Oligopolies226
15.7 Effect of Information Lag in Oligopoly229
Appendix A Vector and Matrix Norms233
Appendix B Convexity, Concavity237
Appendix C Optimum Conditions240
Appendix D Fixed Point Theorems243
Appendix E Monotonic Mappings247
Appendix F Duality in Linear Programming250
Appendix G Multiobjective Optimization252
Appendix H Stability and Controllability255
References259
Index262