The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results.
Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.Colt McAnlis is a Developer Advocate at Google focusing on Games and Performance; Before that, he was a systems& graphics programmer in the games industry working at Blizzard, Microsoft (Ensemble), and Petroglyph. He’s a UDACITY course professor for HTML5 games, and also spent 4 years as an Adjunct Professor at SMU Guildhall's school for game development. When he's not working with developers, Colt spends his time preparing for an invasion of giant ants from outer space.