| Acknowledgments | 5 |
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| Preface | 9 |
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| 1 Concepts and Methodology | 11 |
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| 1.1 The Future in ‘Future Narratives’ | 11 |
| 1.1.1 ‘No Future’ – Past Narratives | 15 |
| 1.1.2 Mapping the Future | 21 |
| 1.2 From ‘Running’ to ‘Clicking’ | 49 |
| 2 ‘Running’ – FNs on Film | 59 |
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| 2.1 “Cinema is memory, it’s always part” – or is it? | 59 |
| 2.2 ‘Film Futures’ and Mind-Games in Movies | 63 |
| 2.3 ‘Running’ | 75 |
| 2.3.1 Chance and Contingency in Tykwer’s Lola Rennt | 76 |
| 2.3.2 Kieslowski’s Blind Chance – or ‘Take It Easy, Lola!’ | 96 |
| 2.3.3 Artificiality and Complexity in Resnais’ Smoking / No Smoking | 109 |
| 2.3.4 Parallel Streaming: Howitt’s Sliding Doors | 119 |
| 2.3.5 The Big Crunch: Van Dormael’s Mr. Nobody | 125 |
| 2.3.6 Game Over? – Jones’ Source Code | 135 |
| 2.4 ‘Running’: The Recipient as Viewer | 142 |
| 3 ‘Running’ and ‘Clicking’ | 147 |
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| 3.1 Beyond the Film Reel | 147 |
| 3.1.1 DVD: Recipient as ‘Viewser’ | 153 |
| 3.1.2 Television and Transmedia | 160 |
| 3.1.2.1 FNs in TV Serials | 160 |
| 3.1.2.2 ‘Reality TV’ | 168 |
| 3.1.2.3 Is the Future LOST, Dina Foxx? | 175 |
| 3.2 Hybrid FNs Between ‘Running’ and ‘Clicking’ | 187 |
| 4 ‘Clicking’ – FNs in New Media | 191 |
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| 4.1 ‘Movie Game’ vs ‘Interactive Film’ | 191 |
| 4.1.1 Heavy Rain as Movie Game | 197 |
| 4.1.2 FNs and the Database: Korsakow Films and ‘Hypernarrative Interactive Cinema’ | 202 |
| 4.2 ‘Clicking’: FNs and the User | 211 |
| 5 Conclusion: FNs in Film and Their Future | 213 |
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| Works Cited | 219 |