| Preface | 5 |
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| Contents | 8 |
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| Contributors | 10 |
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| Adventures and Advances in Instructional Design Theory and Practice | 18 |
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| Introduction | 18 |
| Research on Learning and Instruction | 20 |
| Assessing Learning in Complex Domains | 23 |
| To Go Where None Have Gone | 28 |
| References | 29 |
| Coming at Design from a Different Angle: Functional Design | 32 |
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| Design Metaphors from Many Fields | 33 |
| Functional Design | 35 |
| Benefits to the Design Process | 38 |
| Benefits in the Application of Theory to Designs | 39 |
| Conclusion | 41 |
| References | 41 |
| Robust Designs for Scalability | 43 |
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| Introduction | 43 |
| The Importance of an Innovation’s Scalability | 44 |
| Dimensions of Scale | 45 |
| Identifying Critical Contextual Features | 47 |
| Student Level Variables | 47 |
| Teacher Level Variables | 48 |
| Technology Infrastructure Conditions | 48 |
| School/Class Variables | 48 |
| Administrative/School Level Culture Variables | 48 |
| Developing a ‘‘Scalability’’ Index for Innovations | 49 |
| River City MUVE as a Case Study | 50 |
| Research Design | 52 |
| Findings | 55 |
| Designing Framework for Scalability and Ruggedization | 57 |
| Teacher Conditions for Success | 58 |
| Professional Development | 58 |
| Teacher Ownership and Comfort Level | 58 |
| Student Affective Conditions for Success | 60 |
| Powers | 60 |
| Pedagogical Agents | 61 |
| Roles and Collaboration | 62 |
| Conclusion | 62 |
| References | 63 |
| Externally Modeling Mental Models | 65 |
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| What is Meaningful Learning? | 65 |
| What is the Cognitive Residue from Meaningful Learning? | 67 |
| Individual Mental Models | 68 |
| Structural Knowledge | 68 |
| Performance/Procedural Knowledge | 68 |
| Image of System | 69 |
| Metaphors | 69 |
| Executive Knowledge | 69 |
| Beliefs | 69 |
| Collaborative Group Mental Models | 70 |
| Activity-Based Knowledge | 70 |
| Conversational/Discursive Knowledge | 70 |
| Social/Relational Knowledge | 70 |
| Artifactual Knowledge | 71 |
| Summary | 71 |
| Modeling Mental Models | 71 |
| What Is Being Modeled | 73 |
| Modeling Domain Knowledge | 73 |
| Modeling Problems | 75 |
| Modeling Systems | 76 |
| Modeling Semantic Structure | 79 |
| Modeling Thinking | 81 |
| Types of Model-Based Learning Systems | 83 |
| Building Deductive Simulations | 84 |
| Building Inductive Simulation Models | 85 |
| Exploring Black Box Models or Simulations | 86 |
| Qualitative Causal Models | 86 |
| Semantic Modeling Tools | 86 |
| Critical Caveat About Modeling Tools | 87 |
| Rationales for Model Construction | 87 |
| Summary | 88 |
| References | 88 |
| Applying a Critical and Humanizing Framework of Instructional Technologies to Educational Practice | 91 |
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| Introduction | 92 |
| Ideologies of Technology | 93 |
| Technological Determinism/Social Determinism | 93 |
| Technological Utopianism/Dystopianism | 94 |
| Conclusion for Ideologies | 95 |
| A Humanizing Framework | 96 |
| Rationale for a Humanizing Framework | 96 |
| Question Technology | 97 |
| Abandon the Fiction of the ‘‘Technological Fix’’ | 98 |
| Integration of Theory into Practice for Educators and Students | 99 |
| Examine Activity System and its Historicity | 100 |
| Design ‘‘Minds On’’ Learning | 101 |
| Using Tools to Build Community | 102 |
| Share Control | 104 |
| Participatory Design: Using ‘‘Learners as Designers’’ | 105 |
| Conclusion | 105 |
| References | 106 |
| When a Peer Group Isn’t Needed: Effective Online Learning in an Individual Mentoring Model | 110 |
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| Introduction | 110 |
| The Current LTTS System | 111 |
| Overall Evaluation and Impact of LTTS Courses | 113 |
| The Initial Design: Commitments and Consequences | 114 |
| Relevance to the Teacher | 115 |
| Flexible Ease of Access | 116 |
| Individualization | 117 |
| Evaluating the Initial Design | 118 |
| Integrating Interaction in Anytime, Anywhere, Anypace Professional Development | 122 |
| Lessons Learned: The Role of a Peer Group and Balancing Design Commitments | 126 |
| Conclusions for LTTS and Beyond | 128 |
| References | 130 |
| Linking the POV-ing Theory to Multimedia Representations of Teaching, Learning, Research in the Age of Social Networking | 133 |
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| Introduction | 133 |
| Are Multimedia Representations New? | 137 |
| The Importance of Video in Multimedia Representations | 138 |
| The Perspectivity Framework | 140 |
| Cases | 141 |
| POV-ing Meets MR-TLRs in the Twenty-First Century | 142 |
| References | 143 |
| Creating Shared Visions of the Future for K-12 Education: A Systemic Transformation Process for a Learner-Centered Paradigm | 145 |
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| Introduction | 145 |
| Idealized Design Versus Leveraged Emergent Design | 146 |
| Idealized Design | 146 |
| Definitions | 146 |
| How it Works | 147 |
| Leveraged Emergent Design | 149 |
| Definitions | 149 |
| How it Works | 150 |
| Comparison | 152 |
| School-Wide Versus District-Wide Transformation | 153 |
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