: Tom Green, Tiago Dias
: Foundation Flash CS5 For Designers
: Apress
: 9781430229957
: 1
: CHF 32.90
:
: Allgemeines, Lexika
: English
: 872
: Wasserzeichen/DRM
: PC/MAC/eReader/Tablet
: PDF

Flash is one of the most engaging, innovative, and versatile technologies available-allowing the creation of anything from animated banners and simple cartoons to rich Internet applications, interactive videos, and dynamic user interfaces for web sites, kiosks, devices, or DVDs. The possibilities are endless, and now it just got better.

Flash CS5 boasts a host of new features, including better support for mobile devices, a whole new animation engine enabling full manipulation of tweens and paths, custom easing, improved inverse kinematics, a revamped timeline, built-in 3D, and much more.

This book is all you'll need to learn Flash CS5 from the ground up. If you already have Flash experience, this book will allow you to quickly catch up on all the cool new features. Flash expertsTom Green andTiago Dias guide you step-by-step through all facets of Flash CS5, keeping the emphasis firmly on good design techniques that you use in your own projects.

  • Learn Flash design from the ground up, or just get to grips with the new features, with a series of step-by-step tutorials.
  • Provides an easy introduction to ActionScript 3.0 coding, but the focus is mainly kept on design.
  • Learn from the experts-written by renowned Flash designersTom Green andTiago Dias.


Tom Green is a professor of interactive media in the School of Media Studies at Humber College Institute of Technology and Advanced Learning in Toronto. He has written four previous books on Macromedia technologies, and many articles for numerous magazines and web sites, including the MX Developers Journal, Community MX, and Computer arts. Lastly, he has spoken at over 20 conferences internationally, including FITC, MX North, Digital Design World, TODCON, and SparkEurope.
Title page 1
Copyright page 2
Contents at a Glance4
Table of contents 5
About the Authors14
About the Technical Reviewers15
Acknowledgments16
Preface18
Book structure and flow19
Layout conventions20
Chapter 1 Learning the Flash CS5 Professional Interface21
Getting started22
Creating a new Flash document25
Managing your workspace26
Setting document preferences and properties28
Document preferences29
Document settings30
Zooming the stage31
Exploring the panels in the Flash interface34
The timeline34
Frames36
Using the Motion Editor panel39
The Properties panel43
The Tools panel49
The Library panel51
Using layers52
Layer properties53
Creating layers54
Adding content to layers56
Showing/hiding and locking layers58
Grouping layers60
Where to get help60
Your turn: building a Flash movie62
Nesting movie clips65
Drawing the fly67
Creating the illusion of depth with Flash68
Creating an animated fly75
Using a motion guide77
Adding audio79
Testing and saving Flash files81
You have learned85
Chapter 2 Graphics in Flash CS586
The Tools panel89
The Selection and Subselection tools91
The Free Transform tool94
The Gradient Transform tool96
Object Drawing mode99
Drawing in Flash CS5102
The Pencil tool102
The Brush tool104
The Deco tool107
The Spray Brush tool117
The Eraser tool120
The Pen tool121
Your turn: let s have a campfire123
Drawing the tree trunk123
Drawing the pine tree125
Adding pine needles126
Build the campfire movie127
Working with color in Flash129
The Color palette and the Color Picker131
Creating persistent custom colors134
The kuler Color Picker136
Your turn: playing with color138
Using bitmap images in Flash142
Working with bitmaps in Flash144
Your turn: tracing bitmaps in Flash146
Tracing an image146
Optimizing the drawing149
JPEG files and Flash150
Using GIF files in Flash CS5153
Working with GIF images154
Working with GIF animations155
Importing Fireworks CS5 documents into Flash CS5156
Importing Illustrator CS5 documents into Flash CS5159
Importing Photoshop CS5 documents into Flash CS5165
You have learned168
Chapter 3 Symbols and Libraries170
Symbol essentials171
Symbol types174
Graphic symbols174
Button symbols175
Movie clip symbols177
Editing symbols178
9-slice scaling179
How 9-slice scaling works180
Your turn: frames for an olive seller182
The 9-slice gotchas 185
Sharing symbols188
Sharing libraries190
Filters and blend modes193
Applying filters193
Applying a Drop Shadow filter194
Adding perspective196
Some filter facts198
Playing with blends199
Managing content on the stage203
Aligning objects on the stage205
Snapping to the grid206
Aligning with guides207
Snapping in a guide layer and to pixels208
Stacking order and using the Align panel208
Using the Align panel211
Masks and masking213
A simple mask213
Creating a masked animation216
Using text as a mask220
Your turn: a sunny day on Catalina Island224
Adding the clouds225
Getting the clouds in motion227
Bonus round229
What you ve learned230
Chapter 4 ActionScript Basics231
The power of ActionScript232
Actions panel components234
Actions toolbox235
Script navigator235
Script pane235
Panel context menu236
The Actions panel vs. the Behaviors panel237
Everything is an object238
Classes239
Properties240
Using instance names240
Setting properties via ActionScript