: Peter Borm, H.J. Peters (Eds.)
: Chapters in Game Theory
: Kluwer Academic Publishers
: 9780306475269
: 1
: CHF 92.30
:
: Naturwissenschaft
: English
: 328
: DRM
: PC/MAC/eReader/Tablet
: PDF
Chapters in Game Theory has been written on the occasion of the 65th birthday of Stef Tijs, who can be regarded as the godfather of game theory in the Netherlands. The contributors all are indebted to Stef Tijs, as former Ph.D. students or otherwise. The book contains fourteen chapters on a wide range of subjects. Some of these can be considered surveys while other chapters present new results: most contributions can be positioned somewhere in between these categories. The topics covered include: cooperative stochastic games, noncooperative stochastic games, sequencing games, games arising form linear (semi-) infinite programming problems, network formation, costs and potential games, potentials and consistency in transferable utility games, the nucleolus and equilibrium prices, population uncertainty and equilibrium selection, cost sharing, centrality in social networks, extreme points of the core, equilibrium sets of bimatrix games, game theory and the market, and transfer procedures for nontransferable utility games. Both editors did their Ph.D with Stef Tijs, while he was affiliated with the mathematics department of the University of Nijmegen. 
Preface6
About Stef Tijs7
About this book7
About the authors10
Contents14
Chapter 1 Stochastic Cooperative Games: Theory and Applications19
1.1 Introduction19
1.2 Cooperative Decision-Making under Risk23
1.2.1 Chance-Constrained Games23
1.2.2 Stochastic Cooperative Games with Transfer Payments25
1.2.3 Stochastic Cooperative Games without Transfer Payments29
1.3 Cost Allocation in a Network Tree33
1.4 Bankruptcy Problems with Random Estate37
1.5 Concluding Remarks40
Appendix41
References43
Chapter 2 Sequencing Games: a Survey45
2.1 Introduction45
2.2 Games Related to Sequencing Games47
2.3 Sequencing Situations and Sequencing Games