| Contents | 6 |
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| Author Biographies | 8 |
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| Contributors | 14 |
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| Editors Introduction: The Physical and the Virtual | 16 |
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| Meeting in the Physical World to Discuss the Virtual | 16 |
| The Conference Themes | 17 |
| A Note on Terminology | 19 |
| Virtual Worlds | 19 |
| Game Worlds | 20 |
| Social Worlds | 21 |
| Chapter Introductions | 21 |
| ReLIVE08 Conference Acknowledgments | 28 |
| Acknowledgments | 29 |
| References | 29 |
| 1 Virtual Environments: Issues and Opportunities for Researching Inclusive Educational Practices | 30 |
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| 1.1 What is Inclusive Education? | 30 |
| 1.2 How Might Inclusive Education Influence Virtual World Research? | 32 |
| 1.3 What Might Inclusive Education Look Like in Virtual Worlds? | 34 |
| 1.4 Conclusion | 41 |
| References | 42 |
| 2 Learning, Teaching and Ambiguity in Virtual Worlds | 45 |
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| 2.1 Background: The Learning from Online Worlds Project | 45 |
| 2.2 Defining Second Life | Doing Second Life Research |
| 2.3 Contested Definitions and Community | 48 |
| 2.4 Learning in Online Game-Worlds | 50 |
| 2.5 Teaching in Second Life | 53 |
| 2.6 Conclusion | 57 |
| References | 58 |
| 3 The Second Life Researcher Toolkit An Exploration of Inworld Tools, Methods and Approaches for Researching Educational Projects in Second Life | 59 |
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| 3.1 Introduction: Researching Education in Virtual Worlds | 59 |
| 3.2 Designing Second Life Educational Research Projects | 60 |
| 3.3 Defining the Type of Activity to Investigate and the Aims of the Research Project | 61 |
| 3.4 Learning Theories and Education in Virtual Worlds | 62 |
| 3.4.1 Approaches to Education Theory: Behaviourism, Cognitivism and Constructivism | 17 |
| 3.4.2 Situated Learning and Communities of Practice | 19 |
| 3.4.3 Experiential Learning | 19 |
| 3.4.4 Problem-Based Learning | 20 |
| 3.4.5 Digital Game-Based Learning | 21 |
| 3.5 Ethical Issues | 64 |
| 3.5.1 Terms of Service and Second Life Ethical Guidelines | 28 |
| 3.5.2 Obtaining Consent | 29 |
| 3.5.3 Identity and Privacy | 66 |
| 3.6 The Virtual Participants | 66 |
| 3.6.1 Avatar Psychology | 66 |
| 3.6.2 Building Your Avatar | 67 |
| 3.6.3 Being an Avatar/Learner or an Avatar/Researcher | 67 |
| 3.7 Research Methods | 69 |
| 3.7.1 Physical World and Virtual World Methods | 69 |
| 3.7.2 Virtual Ethnography in SL | 70 |
| 3.7.3 SL Research Tools | 70 |
| 3.7.3.1 Second Life Questionnaires | 70 |
| 3.7.3.2 Recording Interviews and Focus Groups | 71 |
| 3.7.3.3 Visitor Tracking and Monitoring, Source Tracking Systems | 72 |
| 3.8 Practical Aspects of Researching Education in SL | 72 |
| 3.8.1 Setting the Scene, Land and Venue Issues | 73 |
| 3.8.1.1 Land Ownership | 73 |
| 3.8.1.2 Land Varieties | 73 |
| 3.8.1.3 Premium and Basic Accounts | 74 |
| 3.8.1.4 Educational Islands | 74 |
| 3.8.1.5 Renting from Established Educational Islands | 74 |
| 3.8.2 Expertise Required? The SL Researcher Learning Curve | 74 |
| 3.8.3 Supporting and Enhancing Participation: SL Cultures and Inworld Rules | 75 |
| 3.9 Disseminating Results | 75 |
| 3.9.1 Inworld Conferences, Education Groups, Media and Press | 76 |
| 3.10 Conclusion | 76 |
| References | 29 |
| 4 The Schome Park Programme: Exploring EducationalAlternatives | 80 |
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| 4.1 Introduction | 80 |
| 4.1.1 The Context | 80 |
| 4.1.2 Why Use a Virtual World? | 81 |
| 4.2 The Schome Park Programme | 83 |
| 4.2.1 Overview | 83 |
| 4.2.2 Phase 1 | 87 |
| 4.2.3 Phase 2 | 87 |
| 4.2.4 Phase 3 | 89 |
| 4.3 Research Methodology | 91 |
| 4.4 Dimensions of Practice | 92 |
| 4.4.1 Experimentation vs. Control | 92 |
| 4.4.2 Curriculum Dimensions | 94 |
| 4.4.3 Role and Learner Voice | 97 |
| 4.5 Conclusions | 100 |
| References | 101 |
| 5 New Literacies in Schome Park | 102 |
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| 5.1 Bringing an Ethnographic Perspective to Bear on a Virtual World: Schome Park | 102 |
| 5.2 Towards a Virtual Literacy Ethnography | 105 |
| 5.3 The Literacy Practices of Interactions Inworld | 106 |
| 5.4 The SPP Dictionary | 108 |
| 5.5 Conclusions | 113 |
| References | 116 |
| 6 The Third Place in Second Life: Real Life Community in a Virtual World | 118 |
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| 6.1 Introduction | 118 |
| 6.1.1 Locations and Activities | 119 |
| 6.2 Cetlment Island: Background and Context | 119 |
| 6.2.1 Experimental Spaces | 119 |
| 6.2.2 Island Design | 123 |
| 6.2.3 Virtual Residence | 123 |
| 6.2.4 Living in Halls | 124 |
| 6.2.5 Home Sweet Schome | 125 |
| 6.3 Socialisation | 128 |
| 6.4 Community Building | 129 |
| 6.4.1 Communities | 129 |
| 6.4.2 Roles, Identity and Communication | 130 |
| 6.5 The Third Place | 131 |
| 6.5.1 The Character of the Third Place | 131 |
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