| Preface | 5 |
|---|
| Contents | 8 |
|---|
| Chapter 1 | 10 |
|---|
| Creating Day and Night: Past, Present, and Future | 10 |
| 1.1 Act I: Day and Night | 11 |
| 1.2 Act II: Day and Night | 12 |
| 1.3 Act III: Day for Night | 13 |
| 1.4 Act IV: Night for Day | 16 |
| 1.5 Act V: Day in Night | 17 |
| 1.6 Simulation and Evaluation | 18 |
| Chapter 2 | 21 |
|---|
| Development of a DVI-Compatible VGA Projector Engine Based on Flexible Reflective Analog Modulators | 21 |
| 2.1 FRAM Fabrication for VGA Projection Display | 26 |
| 2.2 FRAM Array Testing and Selection | 27 |
| 2.2.1 Test Setup | 27 |
| 2.2.2 FRAM Array Screening Procedure | 28 |
| 2.3 Projector Engine Control | 29 |
| 2.4 480.×.1 FRAM Array Packaging | 31 |
| 2.5 Projector Engine Integration | 32 |
| 2.6 Conclusion | 34 |
| Chapter 3 | 35 |
|---|
| Brightness and Contrast of Images with Laser-Based Video Projectors | 35 |
| 3.1 LBVP Displaying Mechanisms | 39 |
| 3.2 Conventional Image Characterization | 39 |
| 3.3 Highlight of the Proposed Alternative Method | 40 |
| 3.4 Optical Properties of Screens | 40 |
| 3.4.1 Reflectivity Characteristics of a General Screen | 41 |
| 3.4.2 Determining Spectral Radiance of a Screen from its BRDF | 43 |
| 3.4.3 Determining Reflected Luminance | 45 |
| 3.4.4 Determining Contrast | 46 |
| 3.5 Practical Considerations | 47 |
| 3.5.1 Parasitic Light | 47 |
| 3.5.1.1 Veiling Glare | 47 |
| 3.5.1.2 Environment Dependent Parasitic Light | 48 |
| 3.5.2 Spatial Sampling | 48 |
| 3.5.2.1 Pixel Filling, Pixel Overlap, Pixel Shape | 48 |
| 3.5.2.2 Speckle | 50 |
| 3.5.3 Detector Temporal Response | 52 |
| 3.6 Description of the Proposed Method | 52 |
| 3.6.1 Step 1: Irradiance Measurement | 53 |
| 3.6.1.1 Test Pattern | 53 |
| 3.6.1.2 Detector Shapes and Sizes | 53 |
| 3.6.1.3 Detector-System Cut-Off Frequency and Sampling Rate | 54 |
| 3.6.1.4 Spectral Measurements | 54 |
| 3.6.1.5 Reduction of Measurement Errors Due to Parasitic Light | 55 |
| 3.6.2 Step 2: Measurement of the BRDF | 55 |
| 3.6.3 Step 3: Data Processing | 55 |
| 3.7 Conclusion | 56 |
| Chapter 4 | 57 |
|---|
| Physics Based Simulation of Light Sources | 57 |
| 4.1 Background: The State of Fielded Training Systems Technology | 59 |
| 4.2 Modeling of Point Sources | 59 |
| 4.2.1 Modeling of Reflected Light | 60 |
| 4.2.2 Modeling of the Placement of Cultural Lights | 61 |
| 4.2.3 Physical Cultural Lighting Data in the Public Domain | 62 |
| 4.2.4 Appearance of Cultural Lighting Objects | 62 |
| 4.2.5 Radiative Properties of Cultural Lighting Objects | 62 |
| 4.3 Placement of Cultural Lighting Objects | 63 |
| 4.3.1 A Proof of Concept | 63 |
| 4.3.2 Modeling of Point Sources | 64 |
| 4.3.3 Modeling of Reflected Light | 64 |
| 4.3.4 Modeling of the Placement of Cultural Lights | 65 |
| 4.3.5 Application Description | 65 |
| 4.3.6 Results | 66 |
| 4.3.7 Next Steps | 66 |
| 4.3.8 Integration of Visual Simulation and Lighting Formats and Standards | 67 |
| 4.3.9 Aggregation of Detailed Cultural Lighting Data Dictionary | 67 |
| 4.3.10 Simulation Database Tools | 68 |
| 4.3.11 Runtime Graphics Tools | 68 |
| Chapter 5 | 69 |
|---|
| Integration of a Deployable CIGI-Based Image Generator in an Existing Simulation | 69 |
| 5.1 Background | 73 |
| 5.2 MTT Visual Functions | 73 |
| 5.3 MetaVR Image Generator | 73 |
| 5.4 Flight IG | 74 |
| 5.5 Common Image Generator Interface (CIGI) | 74 |
| 5.6 Integration of the ADDNS Image Generation System with the Multi-Task Trainer | 75 |
| 5.7 IG Message Comparison | 75 |
| 5.8 CIGI API Calls | 77 |
| 5.9 Integration Logic of CIGI Calls with MTT | 78 |
| 5.10 Eagle IG/MTT Integration Issues | 78 |
| 5.11 Conclusion | 80 |
| Chapter 6 | 83 |
|---|
| Advances in Scalable Generic Image Generator Technology for the Advanced Deployable Day/Night Simulation Project | 83 |
| 6.1 UHR Projector IG Interface Requirements | 85 |
| 6.2 Additional IG Design Considerations | 86 |
| 6.3 Scalable GSP Software Architecture | 87 |
| 6.4 Overview of PC-IG Hardware and Software Selections | 88 |
| 6.5 Physical IG Characteristics and Operating Considerations | 89 |
| 6.6 Genlock System and Testing | 89 |
| 6.7 Power Investigation and Measurement | 90 |
| 6.8 Acoustic Noise Level Investigation and Reduction Strategy | 90 |
| 6.9 Multiple-Channel Integration and Distributed Rendering Using CIGI Protocol | 90 |
| 6.10 SW Host Emulator and Scripts for System Demonstration | 91 |
| 6.11 IG System Validation and HW Performance Analysis | 92 |
| 6.12 Current Development and Status of the Second Build of the IG Software System | 93 |
| 6.13 Conclusions | 93 |
| Chapter 7 | 94 |
|---|
| Detection Threshold of Visual Displacement in a Networked Flight Simulator | 94 |
| 7.1 Methods | 98 |
| 7.2 Procedure | 99 |
| 7.3 Results | 99 |
| 7.4 Discussion | 101 |
| 7.5 Impact | 102 |
| Chapter 8 | 104 |
|---|
| Evaluation of the Spatial and Temporal Resolution of Digital Projectors for use in Full-Field Flight Simulation | 104 |
| 8.1 Methods | 108 |
| 8.1.1 General Evaluation Methods | 108 |
| 8.1.1.1 Spatial Resolution | 108 |
| 8.1.1.2 Temporal Response | 108 |
| 8.1.1.3 Tracking Blur | 108 |
| 8.1.1.4 Projector Characteristics | 109 |
| 8.1.2 Projector-Specific Methods | 109 |
| 8.1.2.1 LCoS-Electronic Projector | 109 |
| 8.1.2.2 LCoS-Mechanical Projector | 110 |
| 8.1.2.3 DLP-Electronic Projector | 112 |
| 8.1.2.4 LCD-Mechanical Projector | 112 |
| 8.1.2.5 LCD and CRT Projectors | 112 |
| 8.2 Results | 112 |
| 8.2.1 Spatial Resolution | 112 |
| 8.2.2 Temporal Response | 113 |
| 8.2.3 Tracking Blur | 113 |
| 8.3 Disc
|