| Preface | 5 |
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| Table of Contents | 7 |
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| Introduction: Why Transdisciplinary Digital Art? | 10 |
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| Why Transdisciplinary Digital Art? | 10 |
| Why Digital Art? | 11 |
| ANote on {\it Digital Art} Weeks and {\it Interactive} Futures | 11 |
| Part I Philosophies of the Digital | 12 |
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| The Ethics of Aesthetics | 14 |
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| Introduction | 14 |
| Aesthetics | 14 |
| The Process of Aesthetic Judgement | 15 |
| Influences of Aesthetic Judgements | 16 |
| Aesthetics and Ethics | 17 |
| Aesthetics and Attitudes | 18 |
| Aesthetic Judgements and Entities | 19 |
| Promotion | 20 |
| Media Subterfuges | 20 |
| Conclusion | 21 |
| References | 22 |
| Ethical and Activist Considerations of the Technological Artwork | 24 |
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| References | 33 |
| DIY: The Militant Embrace of Technology | 35 |
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| References | 41 |
| Tuning in Rorschach Maps | 42 |
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| Introduction | 43 |
| Mapping | 44 |
| ReMapping | 45 |
| Graphing Maps | 47 |
| Impossible Graphing and Mapping: | 48 |
| Rhizomic Structures | 49 |
| Collective Images | 51 |
| Conclusion: Tuning | 51 |
| References | 54 |
| Body Degree Zero Anatomy of an Interactive Performance | 55 |
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| Which of My Selves? | 55 |
| Mimesis and Distanciation | 56 |
| The Einstein's Brain Project | 57 |
| Body Degree Zero | 58 |
| The Performance | 62 |
| Pattern Recognition | 64 |
| Conclusion | 66 |
| The HyperMorphic and the TransOrganic | 67 |
| Artificial, Natural, Historical Acoustic Ambiguities in Documentary Film | 69 |
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| The Authentic Source | 69 |
| Natural and Artificial | 71 |
| The Sound of Home | 72 |
| Sound and Formalism | 74 |
| The Colour of Time (God Is a Lobster and Other Forbidden Bodies) | 80 |
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| Behind the Screen: Installations from the Interactive Future | 89 |
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| Overview | 89 |
| Fauna of Screens | 90 |
| First Iteration: Circumstantial Evidence | 91 |
| Second Iteration: Facebooks and Monkey-Cliques | 93 |
| Third Iteration: Babelling Identities | 95 |
| Fourth Iteration: Self-imagining Otherwise | 98 |
| Fifth Iteration: Digital Dreams and Delusions | 100 |
| Sixth Iteration: A Digital Analogue | 102 |
| Behind the Screen | 104 |
| References | 105 |
| Transliteracy and New Media | 110 |
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| References | 117 |
| Digital Archiving and | 117 |
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| Digital Archiving and | 117 |
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| 119 | 117 |
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| Introduction | 119 |
| Assumptions | 120 |
| Out with the Old | 120 |
| Archiving: Why? | 120 |
| Archiving: How? | 122 |
| Archiving: Whose Responsibility? | 123 |
| Questions/Pushback | 124 |
| Reflections/Conclusion | 126 |
| References | 128 |
| Digital Fiction: From the Page to the Screen | 129 |
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| The Present [Future] of Electronic Literature | 136 |
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| Introduction | 136 |
| Hayles’ Overview of Electronic Literature and Its Genres | 137 |
| Electronic Literature Described | 137 |
| Hayles’ Genres of 3D Works | 138 |
| Other 3D Genres | 141 |
| Multimedia Game Narratives | 142 |
| Corporeal Poetry | 145 |
| Pre-print Multimedia | 148 |
| References | 149 |
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