: Jody Byrne
: Technical Translation Usability Strategies for Translating Technical Documentation
: Springer-Verlag
: 9781402046537
: 1
: CHF 150.40
:
: Allgemeine und Vergleichende Sprachwissenschaft
: English
: 280
: Wasserzeichen/DRM
: PC/MAC/eReader/Tablet
: PDF

This introduction to technical translation and usability draws on a broad range of research and makes the topic both accessible and applicable to those involved in the practice and study of translation. Readers learn how to improve and assess the quality of technical translations using cognitive psychology, usability engineering and technical communication. A practical usability study illustrates the theories, methods and benefits of usability engineering.

Chapter 4 Usability Engineering(p. 151-152)

Accommodating the diverse human perceptual, cognitive, and motor abilities is a challenge to every designer…the presence of a computer is only incidental to the design, human needs and abilities are the guiding forces. (Schneiderman 1998: 18)
This chapter deals with usability engineering and how we can adapt user guides or"interfaces" to suit humans while making their work as simple and undemanding as possible. In essence, usability engineering allows us to put our understanding of human cognition into practice. The chapter will discuss how an understanding of cognition can inform the way we look at the translation of user guides to make them more usable and to ensure that users can work with a product effectively and efficiently. First of all it is necessary to define what we mean by interface and then apply this definition to texts. By treating user guides as a form of interface between users and a software application, we are able to draw on various principles of interface design and set clear usability goals which will guide the translation process. We will then explore ways of examining user guides from an interaction point of view to identify areas where we can make improvements.

This chapter will then introduce Iconic Linkage (IL) as one possible method for improving the usability of user guides. The chapter will present the origins and nature of IL and proceed to discuss the potential benefits of IL and how it can improve usability.

Interfaces

When we speak about user interfaces many people assume we are referring specifically to the graphical user interfaces (GUI) of modern computers. While GUIs are perhaps one of the most common and recognisable types of interface, they are precisely that– types of interface. The reality is that not all interfaces have windows, icons and menus: interfaces can be found on VCRs, mobile phones, digital watches, ATM machines and even microwave ovens. It is very easy to give examples of interfaces but actually defining interfaces is another matter. Card et al. (1983:4) state that it is easy to locate the interface between computer and human simply by starting at the CPU and tracing"a data path outward… until you stumble across a human being". This, however, by the authors’ own admission is less than clear and we are left with no real clue as to the nature or boundaries of the interface. Faulkner (1998:54) maintains that the human-computer interface mediates between the user and the computer system. Again, this is somewhat vague. Perhaps we should look to the function of the interface in order to understand what an interface is. Bødker (1991:77) proposes that"the basic role of the user interface is to support the user in acting on an object or with a subject". She continues by saying that a good user interface allows users to focus on the task at hand rather than on other objects or subjects. So, like the software system itself, the purpose of interfaces is to allow us to do something– in this case, to use the system. In other words, an interface is a tool or a means to an end. Such a view is echoed by Raskin (2000:2) who defines interfaces as"the way that you accomplish tasks with a product". Perhaps one of the clearest and most useful definitions of an interface is that provided by Preece (1994:13):

The user interface of a computer system is the medium through which a user communicates with the computer. […] the user interface can be thought of as those aspects of the system with which the user comes into contact both physically and cognitively (Preece 1994:13).

Contents5
Preface8
Aims and Structure of this Book9
Using this Book11
1 Technical Translation14
The Importance of Technical Translation15
Some Misconceptions15
The Reality of Technical Translation20
The Aim of Technical Translation23
The Translator’s Role28
Theory in Technical Translation34
The Trouble with Translation Theory35
Source-Orientated Approaches to Translation38
Functionalism44
Target-Orientated Approaches to Translation47
Skopos Theory51
Conclusions57
2 Technical Communication59
The Nature of Technical Documentation60
Typical Technical Documents62
Proposals62
Reports63
Instructions63
Software Documentation64
The Audience for Software Documentation67
Software User Guides69
What is a User Guide?71
The Function of User Guides72
Other Functions75
Software User Guides75
7675
The Cost of Inadequate User Guides77
Tackling the Problem of Poor User Guides78
What Makes A Good User Guide?80
Appearance82
Structure90
Content94
Language95
Assessing User Guide Quality104
Readability104
Usability106
Conclusions106
3 Understanding Users109
Usability109
The Scope of Usability111
The Human Cognitive System112
The Human Input / Output System113
Sight – The Visual Channel113
Human Output120
Perception121
Sensory Data Filters121
Ecological and Constructivist Approaches to Perception123
Grouping and Organising Information124
Memory126
Sensory Memory127
Short-Term Memory (STM)128
Long-Term Memory (LTM)129
Retrieving Information from Memory133
Cognitive Processing133
Cognitive Conscious and Cognitive Unconscious134
Attention134
Attention134
136134
Bottleneck Theories137
Capacity Models140
Performing Simultaneous Tasks141
Learning142
The Basis of Knowledge142
The Components of Meaningful Learning143
Acquiring New Information144
Learning Processes145
Learning145
147145
Habits and Automatic Processing148
Reasoning148
150148
Reasoning150
Theoretical Approaches to Problem-Solving152
Stages in Problem-Solving155
Difficulties Involved in Problem-Solving157
The Transition from Problem-Solving to Skill