: Andrew Duchowski
: Eye Tracking Methodology Theory and Practice
: Springer-Verlag
: 9781846286094
: 2
: CHF 90.70
:
: Betriebssysteme, Benutzeroberflächen
: English
: 336
: Wasserzeichen/DRM
: PC/MAC/eReader/Tablet
: PDF
< >Despite the availability of cheap, fast, accurate and usable eye trackers, there is little information available on how to develop, implement and use these systems. This 2nd edition of the successful guide contains significant additional material on the topic and aims to fill that gap in the market by providing an accessible and comprehensive introduction. Additional key features of the 2nd edition include: Technical description of new (state-of-the-art) eye tracking technology; a complete whole new section describing experimental methodology including experimental design, empirical guidelines, and five case studies; and survey material regarding recent research publications.

List of Figures13
List of Tables19
Part I Introduction to the Human Visual System (HVS)24
Visual Attention25
Visual Attention: A Historical Review26
Von Helmholtz's ``Where''26
James' ``What''27
Gibson's ``How''27
Broadbent's ``Selective Filter''28
Deutsch and Deutsch's ``Importance Weightings''28
Yarbus and Noton and Stark's ``Scanpaths''29
Posner's ``Spotlight''30
Treisman's ``Glue''32
Kosslyn's ``Window''32
Visual Attention and Eye Movements33
Summary and Further Reading35
Neurological Substrate of the HVS36
The Eye39
The Retina39
The Outer Layer42
The Inner Nuclear Layer42
The Ganglion Layer43
The Optic Tract and M/P Visual Channels44
The Occipital Cortex and Beyond45
Motion-Sensitive Single-Cell Physiology46
Summary and Further Reading47
Visual Psychophysics49
Spatial Vision49
Temporal Vision53
Perception of Motion in the Visual Periphery55
Sensitivity to Direction of Motion in the Visual Periphery56
Color Vision56
Implications for Attentional Design of Visual Displays58
Summary and Further Reading59
Taxonomy and Models of Eye Movements60
The Extraocular Muscles and the Oculomotor Plant60
Saccades61
Smooth Pursuits64
Fixations65
Nystagmus66
Implications for Eye Movement Analysis66
Summary and Further Reading67
Part II Eye Tracking Systems68
Eye Tracking Techniques69
Electro-OculoGraphy (EOG)70
Scleral Contact Lens/Search Coil70
Photo-OculoGraphy (POG) or Video-OculoGraphy (VOG)71
Video-Based Combined Pupil/Corneal Reflection72
Classifying Eye Trackers in ``Mocap'' Terminology76
Summary and Further Reading77
Head-Mounted System Hardware Installation78
Integration Issues and Requirements78
System Installation81
Lessons Learned from the Installation at Clemson83
Summary and Further Reading84
Head-Mounted System Software Development86
Mapping Eye Tracker Screen Coordinates87
Mapping Screen Coordinates to the 3D Viewing Frustum87
Mapping Screen Coordinates to the 2D Image88
Measuring Eye Tracker Screen Coordinate Extents89
Mapping Flock Of Birds Tracker Coordinates91
Obtaining the Transformed View Vector92
Obtaining the Transformed Up Vector93
Transforming an Arbitrary Vector94
3D Gaze Point Calculation94
Parametric Ray Representation of Gaze Direction97
Virtual Gaze Intersection Point Coordinates98
Ray/Plane Intersection98
Point-In-Polygon Problem100
Data Representation and Storage101
Summary and Further Reading103
Head-Mounted System Calibration104
Software Implementation105
Ancillary Calibration Procedures108
Internal 2D Calibration109
Internal 3D Calibration112
Summary and Further Reading113
Table-Mounted System Hardware Installation117
Integration Issues and Requirements118
System Installation120
Lessons Learned from the Installation at Clemson121
Summary and Further Reading122
Table-Mounted System Software Development124
Linux Tobii Client Application Program Interface125
Tet_Init126
Tet_Connect, Tet_Disconnect126
Tet_Start, Tet_Stop127
Tet_CalibClear, Tet_CalibLoadFromFile, Tet_CalibSaveToFile, Tet_CalibAddPoint, Tet_CalibRemovePoints, Tet_CalibGetResult, Tet_CalibCalculateAndSet127
Tet_SynchronizeTime, Tet_PerformSystemCheck129
Tet_GetSerialNumber, Tet_GetLastError, Tet_GetLastErrorAsText130
Tet_CallbackFunction131
A Simple OpenGL/GLUT GUI Example131
Caveats136
Summary and Further Reading136
Table-Mounted System Calibration140
Software Implementation141
Summary and Further Reading149
Eye Movement Analysis151
Signal Denoising153
Dwell-Time Fixation Detection153
Velocity-Based Saccade Detection155
Eye Movement Analysis in Three Dimensions158
Parameter Estimation163
Fixation Grouping166
Eye Movement Data Mirroring167
Summary and Further Reading167
Part III Eye Tracking Methodology168
Experimental Design169
Formulating a Hypothesis169
Forms of Inquiry171
Experiments Versus Observational Studies171
Laboratory Versus Field Research172
Idiographic Versus Nomothetic Research172
Sample Population Versus Single-Case Experiment Versus Case Study173
Within-Subjects Versus Between-Subjects174
Example Designs175
Measurement and Analysis178
Summary and Further Reading181
Suggested Empirica